Transitioning Annwvyn form Ogre 1.9 to 2.1, probably forking BtOgre, and "fixing" Annwvyn build mess

Written by Arthur Brainville - - no comments

Oh, gosh, that's a bit painful...

So, I had this in mind for at least 3 months. Annwvyn uses a version of Ogre that is from 2013, and was built around a simple sample of using the Oculus DK1 with Ogre, using the (quite old) RenderSystem_GL, and rendering via a fixed-function pipeline...

Basically, trying to do new things with 10 year old technology (well, not quite, but that's the idea).

I was looking at the news pages of the website of Ogre3D, that I never go see, because well. I was interested in the SDK download page. Problem is : what is on that web-page, is a SDK built in 2013. Ogre's development is in quite a weird state right now. The source code has multiple branches right now :

Read more Transitioning Annwvyn form Ogre 1.9 to 2.1, probably forking BtOgre, and "fixing" Annwvyn build mess

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